Multimedia Diagram. What Are Multimedia Interactives?Why Are Multimedia Interactives Important?Who Is Working on this?How Are Multimedia Interactives Applied in Education?Challenges and Opportunities For Students with DisabilitiesStories from The FieldConclusions / ActionsReferencesResourcesMultimedia interactives are applications that allow the user to “control combine and manipulate different types of media such as text sound video computer graphics and animation” (Encyclopaedia Britannica 2017) In the paper “A Brief Guide to Interactive Multimedia and the Study of the United States” (nd)Georgetown University professor Randall Bass defines multimedia as “any package of materials that includes some combination of texts graphics still images animation video and audio” These materials are integrated in a way that provides multiple paths for a user to access material in the way that works for them Multimedia interfaces are ubiquitous — everything from digital airport kiosks to apps on the iPhone from talking ATMs displaying ads to video game consoles playing Minecraft – multisensory experiences abound Multimedia interactives take that experience one step further by providing avenues for end users to manipulate their experience in real time by inter Interactive multimedia has changed the landscape of how we consume content Revenue from digital games alone is predicted to reach over $100 billion globally in 2017 (Graham 2017) Consider that the most read New York Times article of 2013 was actually an interactive digital quiz Numerous universities now offer interactive media and game design majors and departments including the University of Southern California and the Rochester Institute of Technology Consumers have demonstrated great appetite for novel interactive media experiences For instance in 2016 the augmented reality game Pokémon GO swept the world eventually pulling in more than 60 million users and reaching $500 million in revenue in record time (Perez 2016) Multimedia interactives are appearing in a wide range of applications from a wide range of sources including college students creating immersive interactive educational games in their spare time YouTubers creating interactive video channels publishers enhancing their digital electronic book offerings and Fortune 500 companies creating immersive marketing experiences Digital media companies such as Mashable and the New York Times are adding interactive content that incorporates videos sound clips and interactive data visualizations to their news coverage Fast Company’s 2017 list of the most innovative companies in VR (Terdiman 2017)includes major technology companies such as Google Facebook Snap and Sony all of whom are investing significant resources into this new space Specific tools and initiatives related to multimedia interactives include 1 Consumerfacing tools for creating or experiencing interactive multimedia 11 YouTube’s interactive video tools allow users With so much available content and an increasing number of tools available to create more it is not surprising that the digital classroom is increasingly making use of multimedia interactives Even though they are still considered in the realm of gaming native mobile apps are now available for an enormous range of educational purposes Numerous guides recommend education apps from Digital Trend’s recently published “Get Smart The 25 best educational apps for iPhone and Android” to Common Sense Media’s list of best apps for kids which curate content across dozens of categories including best apps to learn a new language and best apps for teaching history Ebooks and digital learning environments from traditional educational publishers are becoming more important According to Educause (nd) there has been a significant shift from printed textbooks to digital teaching and learning tools in today’s schools and students will have ever greater control over how they interact with If we break apart the word multimedia into its root words we get multiple ways to present media A student with a disability may have limited success using a given medium Having the content available in an alternative format may allow a student to interact with the content Three factors determine whether the content of multimedia interactives is accessible to users with disabilities 1 Correct format of input into the system to control the interactive 2 Correct format of output from the system to present the interactive 3 The ability of the user to successfully operate the multimedia interactive itself Even if all of the above factors are in place correctly from the content creator the hardware device that the student uses may not be compatible with the given multimedia interactive Nevertheless new developments in accessible multimedia interactives are emerging that show promise in overcoming the challenges Representing numerical data in multiple formats that is accessible has been a challenge Charts graphs and maps are usually just a static visual representation of the underlying data with no way to interact with the data By making these interactive it allows students to explore these images and get at the data in alternative ways “The inaccessibility of online graphs is a huge barrier for students who are blind or visually impaired” says Sarah McManus Director of Digital Learning for t Multimedia interactives help students learn by engaging multiple senses Providing more than one media experience for a particular interactive can benefit students with disabilities However a multimedia interactive may not be fully accessible to all students The material will need to be checked for accessibility (ie are images and videos described is there a transcript for the audio and so on) Even if the content has accessibility features the student’s hardware device must also be considered (ie is the content readable by assistive technology such as screen readers external keyboards braille displays or switches) R (nd) A brief guide to interactive multimedia and the study of the United States Retrieved July 24 2017 from the World Wide Web http//wwwgeorgetownedu/faCUI1Y/bassr/mullimediahtmlBellini H Chen W Sugiyama M Shin M Alam S Takayama D (2016) Virtual & Augmented Reality Understanding the Race for the Next Computing Published January 13 2016 PDF Retrieved AuBurke J W McNeill M D J Charles D K Morrow P J Crosbie J H & McDonough S M (2010 March) Augmented reality games for upperlimb stroke rehabilitation In Games and VirtualCuendet S Bonnard Q DoLenh S & Dillenbourg P (2013) Designing augmented reality for the classroom Computers & Education 68 557569.

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Definition of MultimediaComponents of MultimediaApplications of MultimediaBy definition Multimedia is a representation of information in an attractive and interactive manner with the use of a combination of text audio video graphics and animation In other words we can say that Multimedia is a computerized method of presenting information combining textual data audio visuals (video) graphics and animations For examples EMail Yahoo Messenger Video Conferencing and Multimedia Message Service (MMS) Multimedia as name suggests is the combination of Multi and Media that is many types of media (hardware/software) used for communication of information Following are the common components of multimedia 1 Text All multimedia productions contain some amount of text The text can have various types of fonts and sizes to suit the profession presentation of the multimedia software 2 Graphics Graphics make the multimedia application attractive In many cases people do not like reading large amount of textual matter on the screen Therefore graphics are used more often than text to explain a concept present background information etc There are two types of Graphics 21 Bitmap images Bitmap images are real images that can be captured from devices such as digital cameras or scanners Generally bitmap images are not editable Bitmap images require a large amount of memory 22 Vector Graphics Vector graphics are drawn on the computer and only require a small amount of memory These graphics are editable 3 Audio A multimedia application may require the use of speech music and sound effects These are called audio or sound el Following are the common areas of applications of multimedia 1 Multimedia in Business Multimedia can be used in many applications in a business The multimedia technology along with communication technology has opened the door for information of global wok groups Today the team members may be working anywhere and can work for various companies Thus the work place will become global The multimedia network should support the following facilities 11 Voice Mail 12 Electronic Mail 13 Multimedia based FAX 14 Office Needs 15 Employee Training 16 Sales and Other types of Group Presentation 17 Records Management 2 Multimedia in Marketing and Advertising By using multimedia marketing of new products can be greatly enhanced Multimedia boost communication on an affordable cost opened the way for the marketing and advertising personnel Presentation that have flying banners video transitions animations and sound effects are some of the elements used in composing a mult.

Chapter 2 Multimedia Systems FTMS

38 MY HOME MULTIMEDIA WIRING Diagrams and examples of applications Legend Description Item No of DIN mod Quantity Power supply 346000 8 1 TV HUB F443 6 1 2wire BUS modulator F442 6 1 Adapter for connectors F400A 4 2 Type F TV connectors L/N/NT4269F.

multimedia requirements specification process model

A Entity Relationship Diagram showing multimedia requirements specification process model You can edit this Entity Relationship Diagram using Creately diagramming tool and include in your report/presentation/website.

DIAGRAM Report: Multimedia Interactives 2017 DIAGRAM Center

Multimedia The use of Video The embedding of video in multimedia applications is a powerful way to convey information which can incorporate a personal element which other media lack Promoting television shows films or other noncomputer media that traditionally have used trailers in their advertising.

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INTRODUCTION TO MULTIMEDIA FTMS

Multimedia Introduction Tutorialspoint

WIRING DIAGRAMS PRACTICAL EXAMPLES AND

Multimedia Systems A Multimedia systems has four basic characteristics Multimedia systems must be computer controlled Multimedia systems are integrated The information they handle must be represented digitally The interface to the final presentation of media is usually interactive.